• As an association we also have some house rules.

    Below you can find the Dutch and English version of the house rules that were updated August 2022:

  • Confidant

    If there are problems you cannot solve by yourself, with your team or with the board, you can reach out to the confidant (Dutch: vertrouwenspersoon). He is our former board member Lasse Bruun.

    You can look for the person on the right or call / message his number: +45 31366023

    You can also reach out to the Confidential Advisor (vertrouwenspersoon) of the TU Delft by clicking on the link

  • Referee tips

    1. Whistle loudly! Blow it as hard as you can. Seriously. Players will follow your commands better, and they will also be less likely to argue.

    2. Be strict in the beginning of the match. Players check where the limit is in the beginning of the match. You should be strict then. If you see that the match is fair, you can relax a little bit in order to keep tempo in the game.

    3. Dare to whistle. (Players will try to take advantage of you, so appear confident!) If you don't whistle when fouls happen, the match will just get ugly and people might get injured. It's better to be too strict at the beginning!

    4. Be clear and avoid discussion. (You are the ref, you decide.) Arguing with players won't solve anything. If they complain that you didn’t whistle for something, say that you did not notice it, and nothing more than that.

     

    Common mistakes that new referees make

    • They don't blow the whistle hard enough
    • They don't count to 4 during kick-ins, corners and goalkeepers having the ball
    • They don't act with enough confidence, so they lose control of the match/players
    • They don't blow the whistle for light fouls (see tip #2 and #3)

     Basic gestures

    • Free kick: point with one hand to the place where the foul was made and with the other hand to the goal of the team that made the foul.
    • Corner: point to the corner that is close to you.
    • Goal kick: point to the goal
    • Ball out: point to the side of the team that touched the ball the last time.
    • Goal: point to the centre spot of the field.
    • Advantage: point with both hands to the other side of the field. In order to be clearer, you can shout "voordeel" ("advantage") or "doorspelen" ("play on!"), the players do understand this.
    • Counting: raise a fist with your right hand and count with your fingers. After one second, raise your forefinger. After two seconds, raise your middle finger, and so on.

     

  • Important futsal rules

    Here are the most important futsal rules listed

    1. The duration of the match is 25 minutes per half. In the last minute of each half the time will be stopped and the referee will be notified by the hallcoordinator. This way the referee can add some time if necessary. 
    2. With every free kick, corner and kick-in the opponent must have a distance of at least 5 meters from the ball. 
    3. A player has 4 seconds of time to take a free kick, corner or kick-in after the ball has been put on the right spot.
    4. Goal kicks from regular football are goal throws! When the ball is for the goalkeeper after it has passed the backline, the ball has to be thrown by the goalkeeper. The ball may only be received by one of his teammates after the ball has left the goalkeeper area (solid-lined halfcircle).
    5. If the goalkeeper has touched the ball, he/she may only receive the ball from one of his/her teammates by a direct pass if the ball has been touched by an opponent first or if the goalkeeper is on the opponents half. 
    6. If the ball is passed back to the keeper, he/she can only be in possession of the ball for 4 seconds maximum.
    7. A penalty is taken 6 meters from the goal line.
    8. If the ball hits the ceiling of the hall, the opponent of the player who last touched the ball gets a kick-in on the sideline closest to the spot where it hit the ceiling.
    9. Slidings are allowed in the hall, but only if it is done at a safe distance from other players. If a sliding is done too close to the other players, this is a foul and thus a free kick for the other team.
    10. Fouls that will lead to a direct free kick :
      1. Kicking or trying to kick the opponent
      2. Letting an opponent trip or trying to let an opponent trip. 
      3. Jumping toward an opponent
      4. Attacking an opponent
      5. Hitting or trying to hit an opponent
      6. Pushing an opponent
    11. Fouls that will lead to an indirect free kick :
      1. A player plays dangerously
      2. Obstructing an opponent
      3. If the goalkeeper receives the ball using his hands after a direct pass of his teammates.
      4. Goalkeeper receives ball for the second time (point 5).
    12. A yellow card results in a time punishment of 2 minutes, the player may also come back into the field if the opponents score a goal.
    13. A red card results in the exclusion of the player, his team must to play with a player less for 5 minutes. After the 5 minutes or after their opponent score, the team may put a different player into the field.

     

  • Contact form

    Sometimes, during matches, incidents with the opponent may happen. As a board, of course we try to prevent this from happening.  However, if you still see behaviour on the pitch that is unacceptable and you want to notify the board or the KNVB about this you can fill in the contact form below.

    Make sure to clearly state the date and time of the game and the oppnonent you were playing against. Also, make sure to precisely describe the incident.

    The board will evaluate the situation and will decide if it is necesarry to notify the KNVB or to take other measures. Please leave your contact details as well so that we can contact you.

  • Contact form