• As an association we also have some house rules.

    Below you can find the Dutch and English version of the house rules that were updated January 2020:

  • Confidant

    This season our association introduced a new role within our association. Namely, a confidant (otherwise known in Dutch as "vertrouwenspersoon"). He is our former board member David van Nijen. Everyone is free to reach out to him for any problems you cannot talk about or solve by yourself, with your team or with the board. You can look for the person in this image or call or message his number: +31 6 48900056.

  • Important futsal rules

    Here are the most important futsal rules listed:

    1. The duration of the match is 25 minutes per half. In the last minute of each half the time will be stopped and the referee will be notified by the hallcoordinator. This way the referee can add some time if necessary. 
    2. With every free kick, corner and kick-in the opponent must have a distance of at least  5 meters from the ball. 

    3. A player has 4 seconds of time to take a free kick, corner or kick-in after the ball has been put on the right spot.

    4. When the ball is for the goalkeeper after it has passed the backline. The ball has to be thrown by the goalkeeper. The ball may only be received by one of his teammates after the ball has left the goalkeeper area.

    5. If the goalkeeper has touched the ball, he/she may only receive the ball from one of his/her teammates by a direct pass if the ball has been touched by an opponent first or if the goalkeeper is on the opponents half. 

    6. If the ball is passed back to the keeper, he/she can only be in possession of the ball for 4 seconds max.

    7. A penalty is taken 6 meters from the goal line. 

    8. If the ball hits the roof of the hall, the opponent of the player who last touched the ball gets a kick-in.

    9. Slidings are allowed in the hall, but only if it is done at a safe distance from other players. If a sliding is done too close to the other players, this is a foul and thus a free kick for the other team. For dangerous slidings, always give a yellow card.

    10. Fouls that will lead to a direct free kick :

      1. Kicking or trying to kick the opponent

      2. Letting an opponent trip or trying to let an opponent trip. 

      3. Jumping toward an opponent

      4. Attacking an opponent

      5. Hitting or trying to hit an opponent

      6. Pushing an opponent

    11. Fouls that will lead to an indirect free kick :

      1. A player plays dangerously

      2. Obstructing an opponent

      3. If the goalkeeper receives the ball using his hands after a direct pass of his teammates.

      4. Goalkeeper receives ball for the second time (point 5).

    12. A yellow card results in a time punishment of 2 minutes, the player may also come back into the field if the opponents score a goal.

    13. A red card results in the exclusion of the player, his team needs to play with an exclusion of the player, his team must to play with a player less for 5 minutes. After the 5 minutes or after their opponent score the team may put a different player into the field.

  • Referee tips

    1. Be clear and avoid discussion. 

    This is very important, because as a ref you decide about the rules. The best way to do this is without talking. If you talk, players earlier start a discussion, and that is not what you want. Preferably, you can use gestures. Basic gestures are:

    • Free kick: point with one hand to the place where the foul was made and with the other hand to the goal of the team that made the foul.

    • Corner: point to the corner that is close to you.

    • Goal kick: point to the goal

    • Ball out: point to the side of the team that touched the ball the last time.

    • Goal: point to the centre spot of the field.

    • Advantage: point with both hands to the other side of the field. In order to be clearer, you can shout "voordeel" or "doorspelen", the players do understand this.

    • Counting: raise a fist with your right hand and count with your fingers. After one second, raise your forefinger. After two seconds, raise your middle finger, and so on.

    If players start a discussion, say that it is your decision. If they complain that you didn’t whistle for something, say that you did not notice it, and nothing more than that.

     2. Dare to whistle.

    If you think a player makes a foul, dare to give a free kick to the other team. Some people think that if you don’t whistle, it’s going to be alright. However, in most matches, it doesn’t work like this. Players test a referee, they go to the limits. If he doesn’t whistle for fouls, they keep making fouls and this can lead to an unfair match.

     3. Be strict in the beginning of the match.

    Players check where the limit is in the beginning of the match. You should be strict then. If you see that the match is fair, you can to less strictly follow the rules, in order to keep tempo in the game. Most players will appreciate this.

     4. Have a serious attitude.

    When you are refereeing, show self-confidence. Have also eye for some small extra tasks of the referee. Before the match, shake hands with the captains of both teams. Usually the ref appoints the first kick-off to the away team. After the match, fill in the score or ask a board member to do so.

  • Contact form

    Sometimes, during matches, incidents with the opponent may happen. As a board, ofcourse. we try to prevent this from happening.  However, ff you still see behaviour on the pitch that is unacceptable and you want to notify the board or the KNVB about this you can fill in the contact form below.

    Make sure to clearly state the date and time of the game and the oppnonent you were playing against. Also, make sure to precisely describe the incident.

    The board will evaluate the situation and will decide if it is necesarry to notify the KNVB or to take other measures. Leave your contact details, so we can contact you with how we can further deal with the situation.

  • Contact form